Procedural Damaged Asphalt | Substance Designer
Procedural damaged asphalt created in Substance Designer.
Thanks to Andres Rodriguez from Naughty Dog and Blackhart Films about SD lessons and tips.
Last pictures are about asphalt decals painted in Substance Painter using previously created shaders in Substance Designer, and how they look in my scene inside Marmoset Toolbag.
- PBR workflow
- shader created in Substance Designer
- real time rendering in Marmoset Toolbag
- asphalt patches renders are taken from the scene "Ruined Town" are made in Substance Painter