Personal environment in CryEngine 3
My first environment built in CryEngine 3 using standard assets provided with the engine.
Inspired to the first Crysis.
I made it to practice with world building, lighting, real-time post production effects as tone mapping, sharpening, and levels.
Also used particles for the waterfall.
All the pictures are screenshot taken from the viewport of CryEngine with no Photoshop postproduction.
- level design
- level set dressing
- lighting and lookdev
- camera animation for cinematics
- real time rendering in CryEngine 3